![]() New real physics that make the vehicles feel like a real driving game.We’ve completely rewritten and overhauled the vehicle system with from the ground up making many new additions, improvements and changes include: 65 Houses of varying size and challenge.All locations are working in Navezgane and Random Gen worlds. These locations are all setup to support a variety of quests of 6 Tier difficulties. We have also created many brand-new locations. We’ve re-imagined dozens of original A16 locations with a complete art and gameplay overhaul converting them to beautiful and quest-able dungeon experiences. The height is much more extreme and natural looking. With that the terrain and the height have been given a full overhaul. The Navezgane world grew from 16 square kilometers to 36 square kilometers in size making it over double the size. The system supports many new and old quest types including: With it comes a new quest reward system that gives the player XP, money and a growing choice of multiple rewards that can be modified by perking up into the new Daring Adventurer Perk. The player can progress through the ranks of 6 quest difficulty tiers receiving better reward choices for each quest and for graduating each Tier. The player receives quests by simply talking to a Trader and looking at his offered jobs and accepting a quest. Track Party members location, and health.Share team XP with nearby party members of Zombie Kills.Do this by simply inviting a player to your Party from the players menu tab. Join up with friends to form a Party which allows you to play together much easier. Many surfaces now light with natural subtle reflections to improve overall scene appearance.Ambient lighting improved to show more natural scene lighting.Nearly all objects and surfaces in game have been improved to support the new lighting features.This streaming allows us to add nearly unlimited art content in future updates. We have also integrated Unity’s new Texture Streaming which lowers texture ram and provides support for crisp HD textures. Now without further ado, here is a complete list of Alpha 17 release notes!Īrt, Lighting, PBR Rendering and Texture Streamingįirst off, we’ve updated Unity Engine versions to take advantage of physically based rendering features, as well as greatly improved scene lighting. We are extremely excited and proud of this build which was a huge team effort and we believe it truly is a new game. Problems aside, Alpha 17 is great and in the spirit of getting Alpha 17 it into the hands of our community for the holidays. If you’re still not seeing enough performance, lower reflection quality and tree quality. Our team has commented how much better the game looks than previous builds even with a lower resolution and view distance as the HD textures, PBR and distance trees have really changed the game. More optimizations are coming, so if you are not getting the performance you did in previous builds, we highly recommend you lower your resolution and view distance as the first steps. We will be patching the build after the holidays. See known issues at the bottom of this post. Please remember that this is build is not without issues. ![]() In the future, you can expect shorter 3 month build cycles as we have done all the heavy framework changes we wanted to do in this build. On top of that, it’s the biggest content drop we’ve ever done. That said, this has been our longest and largest update so far. Hard to believe but it’s been nearly a year and a half since our last major update. While that I can do I feel like such will take away mining from the game.We just release Alpha 17 B240 stable. Check our forums for more information on reporting bugs. I know people are gona tell me to mod the game or buy ammo from trader. After 7 days of digging I got nothing out of it. I very much followed what the journal told me to do. And it doesn't work because the ore veins are much smaller and is off by 3 to 5 blocks from the gravel cluster. ![]() However in this A17.1 game it never worked. Yes it worked for me in the pass three A17 games. You would think if you dig vertically toward bedrock from any coal-rich-gravel, you will hit coal vine. So from the beginning you have a lower chance of hitting it.ģ) The veins are actually not directly underneath the gravels cluster. It takes forever to find the gravels that actually has coal in it, even in burnt forest.Ģ) The size of veins are too small. Then I realize the ores are there, but the way it is generated makes it impossible for me to locate them, at least not with the way I mine.ġ) There are way too many iron ores. So I decided to cheat by editing the xml file as detailed here: With fully moded steel tools, coffee, lv 3 miner 69 perk, I spend 7 in game days(default setting) looking for coal ore in burnt forest. ![]()
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